Your street is the dungeon. Roll for it.

A real-time auto-battler RPG for iOS and Android. Recruit a party of heroes, kit them out with collectible gear cards, and walk your real neighbourhood to find chests, monsters and rival players. Every swing is a d20 roll.

Coming soon to App Store · Google Play
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GENREReal-time auto-battler RPG
PLATFORMSiOS and Android
RULESD&D-style d20 combat
PLAYGPS exploration · async PvP
THE LOOP

Build a party. Let the dice fight.

You make the decisions before the battle: which three heroes fight, what they carry, where you go. Then combat plays out on its own in real time, resolved by d20 rolls against your heroes’ ability scores.

01

Recruit heroes

Build a party of three from 41 heroes across five classes.

02

Equip gear

Slot gear cards into six slots. Sets and abilities change how a fight plays.

03

Battle

Initiative, attacks and skill checks are d20 rolls. Watch your build play out.

04

Loot and forge

Chests, gold and new cards. Take the best to the Blacksmith and roll for an upgrade.

GAME MODES

Three roads. Pick your risk.

Roam your neighbourhood and fight for its towers, test your party against other players in the Arena, or send a single hero into the dungeons.

FREE ROAMING · TOWERS

Free roaming & tower conquest

The map is your real neighbourhood. Walk outside and the world comes alive around you, and the towers on it are there for the taking.

  • Your streets, rebuilt Parks, water, towns and landmarks decide which enemies and chests appear near you, and what roams the streets changes with the time of day.
  • Chance encounters Decision points and a travelling Black Market appear at random. Choose well, or haggle.
  • Conquer a tower Beat its garrison on the spot. Your winning party becomes the new garrison and defends the tower while you are offline.
  • Build it up Win fights nearby to fill its progress, then upgrade it with gold, up to level 5.
  • Treasury and blessing Every tower fills a treasury chest, every 60 minutes at level 1 and every 20 at level 5, and grants a blessing of your choice wherever you play: more XP, gold, Arcane Dust or regeneration. Take a tower and you seize its unopened chest.
YOUR LOCATION STAYS YOURS

Crossroads Legends needs your position to build the world around you. Here is exactly what happens with it.

  • ✓Your position is only used while you play
  • ✓The server keeps just your last known position, never a history
  • ✓Other players never see where you are
  • ✓Nearby trading is opt-in and only shows that you are in the same broad region
  • ✓We never sell your location or share it for advertising
  • ✓Map images load from OpenFreeMap, which sees which map area is requested
ASYNC PVP

PvP Arena

Fight round after round against other players’ saved parties. They don’t need to be online, and neither do you.

  • Two tournaments Ranked Arena: your heroes return safely and your Elo rating moves. Ironman Tournament: heroes who fall are lost forever.
  • Damage carries over Between rounds your heroes recover only 5% HP. Spend preparation points to heal or adjust your team, then scout your next rival.
  • Gold, Silver or Bronze Win every fight for Gold and the gear prizes. Silver and Bronze finishes still pay out.
  • Climb the ranks Rise from Wood through Bronze and Silver to Gold, and see who leads the weekly hall.
ROGUELIKE

Roguelike dungeons

One hero, one run, no two alike. Every step down offers three paths, and every decision is a roll of the dice.

  • Short or deep Quick Descent takes about five minutes. The Classic Dungeon has three floors, then you choose: claim victory or keep descending.
  • 44 encounters, three ways through Traps, ghosts, flooded machinery and stranger things, each with its own pixel art. Force it, outwit it or talk your way past it. A natural 20 pays extra, a natural 1 hurts.
  • Relics, guardians, bosses Collect relics that last for the run. Beat a guardian and it may join your collection. Signature bosses guard legendary abilities.
  • Camp, Merchant, Black Market Rest at camps, spend your scrap at the Merchant, and keep an eye out for the rare Black Market.
  • Your risk Retreat with your rewards at any time. Twenty Ascension levels raise the stakes, and Hardcore runs are permadeath. The fallen are remembered in the Hall of the Fallen.
GAMEPLAY

See a party roll.

CLIPS & SCREENSHOTS
Hero sheet Stats, ability and equipment at a glance.
Auto-battle Your party fights on its own, roll by roll.
Card collection Filter, sort and inspect every card you own.
Skill check In the dungeon, a d20 decides your fate.
Your party Three heroes, each with their own card slots.
The map Your real streets, full of chests, enemies and towers.
Equip cards Slot gear and ability cards into each hero.
Tower battle Challenge the garrison on the spot.
Tower conquered Your party now holds the tower.
Tower treasury Open the chest your tower has filled.
Open chests Spend keys at camp on the chests you found.
Black Market Rare finds, limited stock.
Blacksmith: Forge your gear up to +5.
Blacksmith Forge your gear up to +5.
Quests: Daily, story and starter quests.
Quests Daily, story and starter quests.
WHAT’S AHEAD

Built together with the people who play it.

“Crossroads Legends is still at an early stage, and my very best wish is to develop it together with the community. Playtesters have already had a big impact on the game, and they always will.”

— Robert, developer of Crossroads Legends
ALREADY SHAPED BY PLAYTESTERS
  • One tester was sitting on 30 identical swords. Now you can sell gear.
  • Another found weapons too strong and suggested dedicated slots. Today every hero has its own card layout.
  • Abilities had no animation in battle. Now they light up the battlefield with their own effects and sounds.
Join the beta and the Discord to shape what comes next. →
PLANNED

What we are working towards

These are plans, not promises. What comes first, and how it works, depends on what players tell us. Let us know on Discord what matters most to you.

PLANNED
SOCIAL

Guilds and guild wars

Found a guild with your friends, take on the roads together, and face other guilds in guild war activities.

PLANNED
HIGH STAKES

Hardcore PvP

Winner takes all: beat another player’s party and claim all of its gear, or lose your own. Strictly opt-in, for everyone who wants every fight to matter.

PLANNED
WORLD

Faction gameplay

Join The Dominion, The Wardens or The Exchange and help your side shape the map. Factions already exist in the game; we are reworking them before they return.

PLANNED
BUILD

Base building

A base of your own to build up and expand over time.

PLANNED
WEBSITE

Leaderboards on the website

The game already has leaderboards: overall, PvE, PvP and towers, regional and global, plus the weekly Arena champions. Next we want to bring them here, together with live world stats like towers held and battles fought. Maybe your name is next.

CLOSED BETA

Walk the roads first.

Register for the beta and we’ll email you an invite when a slot opens on your platform.

PLATFORM
We only use your address to send your invite. You can unsubscribe at any time.
COMMUNITY

Join the war camp on Discord.

Swap party builds, find rivals for the Arena, get patch notes first and talk to the developers.

Open Discord
HEROES

41 heroes. No two fight alike.

Every hero has its own fighting style, an innate ability and its own set of card slots. A dragon wears no armour, a hound takes a collar instead of a sword. Here are four of them.

Champion

Warrior · STR 17 · 125 HP · Attacks with Weapon
INNATE ABILITY Finishing Blow Hits on enemies below 25% HP grant +40% attack damage for 2 seconds.
CARD SLOTS · 6
WEAPON
HELMET
BODY ARMOR
GLOVES
ACCESSORY
ABILITY

The closer. Big two-handed weapons, heavy armour, and a burst of power when an enemy is nearly down. From level 10 every Fighter can switch to dual wield: two one-handed weapons and two ability cards.

Amazon

Ranger · DEX 16 · 100 HP · Attacks with Bow, spear or blade
INNATE ABILITY Hunter’s Mark Gains +50% attack damage for the first second of battle.
CARD SLOTS · 6
WEAPON
BODY ARMOR
BOOTS
ACCESSORY
ABILITY
ABILITY

The opener. Light armour and two ability cards, built to land the hardest hit of the fight before the enemy moves.

Fire Dragon

Warrior · STR 20 · 200 HP · Attacks with Claws
INNATE ABILITY Inferno Breath Every 10 seconds deals 25 fire damage to all enemies.
CARD SLOTS · 6
ACCESSORY
ACCESSORY
ABILITY
ABILITY
ABILITY Lv 10
ABILITY Lv 20

The monster. No weapon, no armour: twice the HP of most heroes, natural claws and up to four ability cards. Its third and fourth slots open at levels 10 and 20.

Hellhound

Warrior · DEX 16 · 100 HP · Attacks with Bite
INNATE ABILITY Pack Hunter 5% lifesteal and +10% attack damage for the whole battle.
CARD SLOTS · 5
COLLAR / CHARM
ABILITY
ABILITY
ABILITY Lv 10
ABILITY Lv 20

The survivor. A quick bite that heals it with every hit. One collar, four ability cards, nothing else.

…and 37 more

Five classes, nine fighting styles: Guardians, Fighters, Skirmishers, Hunters, Arcane casters, Divine healers, Nature shamans, Dragons and Hounds. Recruit them in the shop, or beat them as dungeon guardians and win them over.

PROGRESSION & LOOT

Collect the cards. Climb the ladder.

Oathkeeper of the Veil: Legendary Sword
Oathkeeper of the Veil Legendary · Sword
Blood Eclipse: Legendary Ability
Blood Eclipse Legendary · Ability
Dragonlord Bastion: Legendary Shield
Dragonlord Bastion Legendary · Shield
Molten Executioner: Epic Axe
Molten Executioner Epic · Axe
Crown of Embers: Epic Helmet
Crown of Embers Epic · Helmet
Plague Fang: Epic Dagger
Plague Fang Epic · Dagger
Chain Lightning Focus: Rare Ability
Chain Lightning Focus Rare · Ability
Frostpiercer Bow: Rare Bow
Frostpiercer Bow Rare · Bow
Rusty Shortsword: Common Sword
Rusty Shortsword Common · Sword

Gear drops as collectible cards from chests, dungeon floors and quests. Heroes level up and their stats rise with them. Better cards change how a fight plays out.

Common ★
Uncommon ★★
Rare ★★★
Epic ★★★★
Legendary ★★★★★
ECONOMY

Every item has a price.

Gold, gear and Arcane Dust change hands across the map. Trade with other players, hunt for rare deals, or forge the best gear in the game yourself.

TRADING POST

Trade and sell

Make offers to traders in your region or list gear in the auction house and buy what others sell. Both sides review every trade before it locks in. Gear you no longer need sells for gold at the shop.

RARE

Find the Black Market

A hooded merchant with a small stash of rare finds. It turns up deep in the dungeons and, now and then, on the map. Stock is limited and it never stays long.

BLACKSMITH

Forge the best gear

Spend gold and Arcane Dust and roll the d20. Each rank adds 4% to an item’s damage, armour and abilities, up to +20% at +5. A bad roll can weaken or destroy it. Salvage what you don’t need into dust, and lock your favourites.

ON EVERY ROAD

Something to do every day.

PVE

Quests and daily rewards

A guided start, story chapters and three daily quests. Log in for a seven-day reward track.

BOSS FIGHTS

Signature bosses

Six bosses, from the Vampire Lord to the Kraken, each with two signature powers and a rare legendary ability to win.

RECOVERY

Camp

Rest at the tent marker to heal and recover your heroes before the next road.

FAIR BY DESIGN

The server keeps the dice honest.

Battles resolved server-sideEvery fight is simulated on our servers with seeded rolls. The result that counts is the one the server calculates.
One shared worldMap tiles are generated deterministically, so every player sees the same streets, spawns and tower borders.
Always on the same rulesThe game is online-only. New content syncs automatically, and outdated versions are asked to update before they play.
TRY IT

Every swing is a d20 roll.

Your Champion attacks a Hellhound. Roll the d20, add the attack bonus and beat the hound’s armour class to hit. A natural 20 is a critical hit for double damage, a natural 1 always misses.

ATTACK BONUS +3 ARMOUR CLASS 14
IN THE GAME, THE DICE ROLL THEMSELVES Crossroads Legends is an auto-battler: you build the party, the fight plays out on its own, and every roll is reported in the combat log. This demo is simplified; in the game, levels, gear and abilities change every number.
CHAMPION
d20
HELLHOUND

NEWS & UPDATES

From the notice board

  • Dev update Veilbound is now Crossroads Legends New name, new signpost logo, new loading screen and app icon. Your progress stays exactly where it was.
  • New content Six signature bosses The Vampire Lord, Witch Queen, Fallen Angel, Two-Headed Ogre, Kraken and Basilisk now roam the world and the dungeons, each with a legendary ability to win.
  • New content Chance encounters on the map Random decision points and a travelling black market now pop up while you explore.
  • Patch notes Tower conquest results Tower battles now show the result first, then the conquest and any chest you seized.
  • New content Five new heroes Death Knight, Necromancer, Phoenix, Demon Hunter and Hydra join the roster, with full animations.
  • New content Recruit dungeon guardians Defeat a guardian in the Underground and it may join your collection.
  • Patch notes Initiative dice Every battle now opens with a thrown pixel d20 that decides who acts first.
SUPPORT

Need a hand, traveller?

Report a bug Tell us what broke, on which device and app version. In the app: Settings → Send feedback. Account help Lost access, moving to a new phone or deleting your account. Include your player name. Ideas and feedback Something you love, hate or wish the game did? We read everything.
FAQ

Yes. Crossroads Legends is free to play.

Crossroads Legends is made for iOS and Android. We are constantly optimising it so it also runs smoothly on older and less powerful phones.

Yes, it works everywhere. The world is built from the map data of wherever you are, from city centres to small villages.

Exploring uses your real location, so moving around reveals new chests, enemies and towers. Arena, Underground and Camp are reached from markers on the map, and battles play out on their own.

Your position is used while you play to build the world around you. The server keeps only your last known position, never a history, and other players never see it. Details are in the privacy notice.

No. Crossroads Legends is online-only. All game state lives on our servers, which keeps battles fair and your progress safe.

The Ironman Tournament uses permadeath. A hero who falls there is gone for good. Hardcore dungeon runs work the same way, and both are always opt-in.

Crossroads Legends is designed for players aged 6 and up.

Yes. Outside permadeath modes, rest at Camp to heal and recover your heroes.

Outdated versions are blocked so everyone battles on the same rules. Update from your store and you are back in.

In the app under Settings → Delete account. This removes your account and all progress permanently. If you can no longer open the app, write to us with your player name.

CONTACT US
Or email support@crossroadslegends.com